We are expanding the collection in order to cover a wide range of fun and educational options.
We have made an indicative classification of the depth of the games depending on the complexity and duration of the same. The introductory games they represent simple rules and quick matches; the intermediate games have a medium duration and may have some complexity of rules or strategies and, finally, the advanced or expert games they have a long duration and complex rules to follow and are not suitable for all audiences.
In the tab of each game you can also find the publisher's instructions related to the number of players, the approximate duration of a game and the minimum recommended age.
The summary accompanying the descriptions is taken from editorial and commercial pages.
The logo of the collection is a design by Gaspar Albert Lozano, a former member of the Faculty.
Boarding! is a tactical card game for 2 cabin boys from the age of 10 that combines draft mechanics, area control and action selection. You sail on your ship, commanding a fierce crew, and your goal is to board and capture your enemy's ship. A fight without a barracks in which you have to be careful with the sharks waiting in the water waiting for you to suffer a carelessness ...
You are a Coast Guard captain and your mission is to ensure safety on the North Sea coast. You will collaborate with the other captains in the surveillance of the sea and inspect vital infrastructure, such as lighthouses and buoys. Act effectively, because time is running out and you have to watch over as much of the sea as possible. Move your ship, place tiles and collaborate with your fellow captains to earn the highest honors and the admiration of all the inhabitants of the coast.
It can be enjoyed alone or in groups of up to 4 players, from 8 years old, in 30-minute games. Through tile-laying and modular board mechanics, you'll work together to monitor as much sea space as possible and to inspect beacons and beacon buoys. At the end of the game, you will score for the tiles you have explored. Ready to patrol the coast?
Catan is a board game for the whole family that has become a worldwide phenomenon. Since its appearance in Germany it has sold more than many of the more traditional games. It is a game that combines strategy, cunning and the ability to negotiate and where players try to colonize an island, Catan, rich in natural resources. Building villages, establishing trade routes, etc. Catan has sold more than 2 million copies in Europe and America. As if that wasn't enough, he has been awarded the Game of the Year in Germany and the United States.
The basic game of Catan, on sale for more than 10 years in Spain, has marked a milestone throughout Europe in terms of planning, collaboration and, of course, fun.
Coral is a board game in which players will have to build a coral reef together, while competing to place their own species as close as possible to the top, where they can absorb the life-giving sunlight. Can you grow your reef?
On a magnificent summer morning, you head to your favorite breakwater, where you expect to enjoy a pleasant and relaxing day of fishing. But the sun is just rising over the horizon and... oh no! How is it possible? Other anglers already occupy your favorite spot! Well then nothing... no fads: if you want fish you'll have to get your ass wet! You accept the challenge and vow to beat all these oil-soaked bread fans!
Crazy Fishing is a game for two or more fishermen who compete to catch the biggest fish in the whole sea.
Homemade implementation of the hidden role-playing game "The Werewolves of Vallnegra". Players will board the Russian schooner Demeter and set sail from the Bulgarian city of Varna for London. The only cargo some mysterious boxes of soil that a Romanian aristocrat exports to the British capital. Will you manage to discover the person responsible for the mysterious disappearances during the trip? Game for more than 8 players
Centuries ago, in a remote part of the Atlantic, a great ship sank carrying some of the most valuable treasures ever seen. The point where it sank has recently come to light and several teams have decided to go there. Will you manage to be the one with the largest amount of treasures?
In Into the Blue you take on the role of a diving team searching for mysterious treasures hidden underwater, but you're not the only person out to get your hands on these submerged wonders. Explore the depths and try to bring the most precious objects to the surface.
Among all the players you have to recover 4 treasures. To do this, in each turn you will have to make decisions that will involve moving, securing the position, handing over treasures ... Each player will take a certain role that will give him special abilities. A cooperative game that encourages teamwork and joint decision-making.
Play your weather cards wisely to keep the low tide level and your life preservers afloat. At the beginning of each round you use the cards your opponent played the previous round. Can you achieve better results?
Welcome to the Mediterranean! We need divers who can find specimens of some marine species without disturbing others. Are you ready?
Abstract board game of 18 cards for two players where we will go on an underwater expedition through the Mediterranean. The players will have to form a common sea of cards where different sea creatures will appear or hide, scoring for each in a different way.
Create your own paper ocean! Form your hand, play cards to apply their effects, and decide if you want to end the round. You decide whether to take the risk: end the round immediately or give the others an extra turn to try and get more points?
Oceans of Paper is a game with "set collection" mechanics in which, in turn, you will have to add a card to your hand, apply the possible effects that the cards give you and decide whether or not to end the round. A hilarious "filler" not for the faint of heart!
Players represent the worst pirates of the ship's crew.
The captain has summoned you because you are all too lazy and too stupid to deserve your share of rum and booty.
Due to the shortage of pirates, the captain is willing to keep two of you in the crew. To prove that you are worthy of it, you will have to fight among yourself, trying to push the pirates of the other players overboard while you try to stay alive yourself. The last two surviving pirates win the game!
Betray your friends by trying to survive. Prove your worth by not becoming the snack of the hungry Kraken. A fun game for the whole family in a Deluxe Edition with tin box and spectacular components. The last two surviving pirates win the game.
Port Royal players are merchants trying to make a fortune in the dangerous waters of the Caribbean, but to achieve their goal they will have to take risks.
Each turn the player with the hand may raise cards (one at a time) until he is satisfied or until the name of one of the ships is repeated on the table, which means that the player has spent too much time. wasting time on the dock and unable to perform his actions.
This is an exciting game in which players will have to calculate well how far they want to take to get the most out of it.
New version of Port Royal, where, as a good trader, you try to close the business of your life. If you risk too much you can lose, but if you don't ... you can regret it.
Orencio Barrilete, superintendent of La Lunyania, has been bitten by one of the dangerous species of snake on Tongue de Foc island, it is urgent to identify the snake in order to heal Barrilete and to find out what happened. Will you find out what triggered this unpleasant incident?
Screams on deck wake the crew still asleep in their cabins, the captain's orders are simple, abandon ship and get to shore before it's too late. The ship sinks. Can you figure out the series of events that have led to this situation?
Captain Quinqué ended up shot, a punishment on par with the worst thieves and thugs, but... How could something like this happen? Will you find out what triggered this unfortunate incident?
The Island is a board game for adventurers looking for treasures and dangers. As we explore an ancient island full of treasures, an old volcano erupts that until now was thought to be dormant and the island begins to sink.
It's time to put your team in danger by avoiding the dangers that can lurk in the mysterious seawater infected with sharks and monsters, trying to get the rest of the team to escape with less treasure than you.
Three expansions of The Island game in one. Increases the number of players to 6 and incorporates friendly dolphins and terrible krakens into the original game.
Veracruz was the most important port in the New India. In this game, players will act as merchants and will have to load Juncal, Santa Teresa and San Antonio with gold, silver, corn and cocoa, according to their business interests. They will also try to get rid of the king's mail.
In 1987 a very enthusiastic project was started, digging a tunnel between France and Great Britain. The race was both a technological challenge and a competition to showcase the capabilities of the two powers. Competitive 2-player game where you must lead your team of workers, develop technology and find funding to get the TBM to the meeting point in this epic engineering feat. Who will manage to dig this tunnel under the sea faster?
In a lifeboat you are a shipwreck adrift with other characters who were victims of the sinking of a transatlantic ship on the high seas. In addition to trying to survive, you must protect your secret love, try to wipe out your enemy, and try to cling to all the valuables of the sunken ship that you can rescue!
Team strategy game where you have to organize the crew of this submarine. Each member of the crew must perform their role in an exemplary manner, there must be no doubts or mistakes, and your communication with them must be basic, as a captain is no one without his crew. Trust your engineer, your first bridge officer, your radio operator ... Work as a team!
"Canning" is a board game, for one player, in which you will have to prove that you are the owner of the best canning company in the world.
Deep Sea Adventure is a board game in which we become humble explorers, hoping to find fortune soon. And to achieve our purpose we will go to recover the treasures of some underwater ruins.
We are all rivals but our economy will force us to share a single rented submarine and a single air tank. If we do not return to the submarine before the air runs out, we will have to abandon all our treasures. It's time to dump her and move on.
You'll need to acquire licenses, launch boats, and deep-sea fish. The player who best manages their resources and acquires the most Victory Points (VPs) through fish, licenses and ships will build the strongest fleet and lead their team to victory.
The magnificent port of Le Havre is located on the south coast of the English Channel, in the French region of Normandy. In this classic Uwe Rosenberg game, players try to become moguls of the maritime trade, eclipsing their competitors in a race for victory. Therefore, each player will have to acquire materials, build ships and buildings, and feed their workers.
Le Havre has received numerous awards, including the Golden Geek (from BoardGameGeek) for best board game; the award for best multiplayer strategy game (International Gamers Awards); and second place as the best family game for adults (Deutscher Spiele Preis).
See availability
Game of specialized questions where participants will have to demonstrate their knowledge of logistics and transport. Faced with any of the 480 questions from the four possible categories (Logistics, maritime, air or land).
We are in 1821; The Philippines has been under Spanish rule for 250 years. But these are difficult times; due to the war of independence in New Spain, the great trade route between Manila and Acapulco, the famous galleon of Manila, has been interrupted for six years.
Meanwhile, local merchants, mocking the colonial authorities, rush to establish precarious sea routes with the neighboring archipelagos and with the mainland. Fragile bamboo shawls, full of nutmeg, silk, jade and ginseng escape to Manila. But success
uninsured: waterways, inept captains, and even pirates can thwart best plans. That is why, on the black market, prices are skyrocketing, which makes this risky business even more attractive, forcing merchants to use companions to secure their goods, bribe port practitioners, and take out questionable insurance; the least scrupulous even dare to recruit pirates!
The Northwest Passage is a shipping route that connects Canada and the North Pole, connecting the Atlantic and Pacific Oceans.
The goal of this engaging strategy and risk board game based on a historical adventure is simple: be the first to discover the Northwest Passage with the boat and a little audacity.
It traces the most favorable route as the scenario unfolds and new obstacles follow one another in front of the explorers. With limited vision it is essential to carefully monitor your available action points and maneuvers, not to mention your captain's special skills.
It's the era of exploration! With the Mediterranean under Ottoman control, the Portuguese are looking for alternative routes to the Indies in search of gold, spices and other goods. Better ships and a centralization of power help the Portuguese launch themselves into the Atlantic and explorers such as Prince Henry, Bartholomew Diaz and Basque of Gamma set sail.
In Rumb in India, players take on the role of patrons, noble families who organize naval expeditions, with the aim of helping adventurers find the best routes to India, reaping great riches and prestige in the process. .
Therefore, players will have to manage their resources and workers carefully, as they only have two actions per turn. Each available worker will be able to be dedicated to one function at a time, whether managing money or victory points, acquiring or selling different resources or sailing to India. It is possible for the same worker to perform many different functions throughout the game.
Heading to India is simple in components and mechanics, but complex in its strategy. Without any chance, it is not as light as it might seem and offers a very interesting development in terms of duration.
A great little game that can be used both as a great introduction to resource management games or as a lightweight but challenging alternative for veteran players. And portable!
Experience the Shark movie differently with this suspenseful strategy board game! One player will threaten Amity Island in the role of the three-ton great white shark, while the other players, in the role of Brody, Hooper and Quint, work together to find it. The two exciting game phases capture all the excitement of the classic film. In the first there will be a desperate blind race playing cat and mouse (where it is difficult to know who is whose prey) and in the second a strategic fight with the shark on the deck of the Orca while the boat is it's doing little by little.
In this game you will be captains who will have to manage the navigation of two transits through the Panama Canal.
It is the year 1913. The steamship SS Atlântica left two days ago on its journey across the Atlantic Ocean. Her trusting passengers look forward to nothing but a smooth journey to Boston, Massachusetts. However, strange nightmares torment the minds of everyone on board every night; there are rumors that dark shapes follow the ship closely, just behind the waves; and tensions flare when a corpse is discovered in the ship's chapel, with signs of having been part of a strange ritual. This journey began like any other, but it seems that the Atlantic may never reach its destination.
Immerse yourself in this game of hidden loyalties, intrigue and mistrust for 3-6 players and share this adventure with the passengers and crew of the SS Atlantica. Some players are humans fighting for the ship's survival, while others are traitors sent aboard by mysterious beings who just don't want the ship to ever reach port. Since player loyalties are unknown, determining who is friend and who is foe is critical if you want to win this semi-cooperative game.
"La Caça" is an asymmetric board game, with card mechanics and hidden movement, where the knowledge of each mallet will be decisive for winning. One player will assume leadership of the British Navy, while the other player will represent the German Kriegsmarine.
To win, the player carrying the German side will have to stay hidden from the British while trying to sink five cargo ships. Conversely, the player leading the British must hunt down and face Admiral Graf Spee in a naval battle that will be final, and in this case, the side that ends up with the least damage wins. Will the British be able to take advantage of their numerical superiority or will the Germans be the ones who, with their cunning and a refined strategy, manage to overthrow the rival?
The Ming Expeditions is a board game that takes us to relive one of the most exciting episodes in Chinese history: the seven sea expeditions of the treasure fleet carried out between 1405 and 1433 under the Ming Dynasty. Relive the adventure by visiting places like Calicut, Hormuz or East Africa as you defend the land borders of the Ming Empire from the Barbarian enemy.
It is a fully cooperative and real-time underwater warfare board game during World War II. It allows 1 to 4 players to take on the role of captain, first officer, navigator and engineer on board a VIIC-type submarine. The game is developed thanks to a complementary application that must be downloaded, which allows an unprecedented level of realism, as well as a challenging enemy Artificial Intelligence. This app introduces ambient sounds, changing weather conditions, and more. The action is developed both on a strategic and tactical scale, always requiring teamwork, efficient crew management and a quick assessment of the situation.
Players will take command of a submarine with which they will have to carry out the missions entrusted to them by the German High Command. These missions may require players to locate and destroy enemy convoys, escape the siege extended by their allies, or manage to break a naval blockade, among many others. Each player will take control of one of the four available roles, each with unique roles. Each of these functions carries specific responsibilities, encouraging players to develop an efficient communication scheme and to use true naval terminology. The captain oversees the fulfillment of mission objectives, oversees costs at action points, and is responsible for the morale of the crew. The First Officer operates the accompanying application, handles the flow of information and takes care of the health of the crew. The Navigator directs the submarine by setting its course and depth, but also updates all the essential information on the strategic and tactical map.
Last but not least, there is the chief engineer, who is responsible for the engines, repairs and other mechanical implements on board the submarine (such as ballast tanks, weapon systems, etc.). At the same time, each of the four officers commands his own group of crew by issuing orders within a worker placement system.
As crowded metropolises spread across the land, humanity has realized that it is time to establish a new home on the ocean floor.
In underwater cities, players build and develop underwater metropolises by building algae farms, desalination plants, laboratories, and tunnels to connect them. Players lead the foundation of their underwater nations, raising resources to build cities, transportation, and other facilities needed to support life under the sea. Balancing your actions is the key to building an underwater habitat where humanity can thrive.
When all this is over, will your empire be the one to write the history books?