THE COLLECTION

The collection

We are expanding the collection in order to cover a wide range of fun and educational options.

We have made an indicative classification of the depth of the games depending on the complexity and duration of the same. The introductory games they represent simple rules and quick matches; the intermediate games have a medium duration and may have some complexity of rules or strategies and, finally, the advanced or expert games they have a long duration and complex rules to follow and are not suitable for all audiences.

In the tab of each game you can also find the publisher's instructions related to the number of players, the approximate duration of a game and the minimum recommended age. 

The summary accompanying the descriptions is taken from editorial and commercial pages. 

 

The logo of the collection is a design by Gaspar Albert Lozano, a former member of the Faculty.

Initiation

Initiation

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Among all the players you have to recover 4 treasures. To do this, in each turn you will have to make decisions that will involve moving, securing the position, handing over treasures ... Each player will take a certain role that will give him special abilities. A cooperative game that encourages teamwork and joint decision-making.

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Catan is a board game for the whole family that has become a worldwide phenomenon. Since its appearance in Germany it has sold more than many of the more traditional games. It is a game that combines strategy, cunning and the ability to negotiate and where players try to colonize an island, Catan, rich in natural resources. Building villages, establishing trade routes, etc. Catan has sold more than 2 million copies in Europe and America. As if that wasn't enough, he has been awarded the Game of the Year in Germany and the United States.

The basic game of Catan, on sale for more than 10 years in Spain, has marked a milestone throughout Europe in terms of planning, collaboration and, of course, fun.
 

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Catan Navigators is Catan's first large box expansion. It was designed in 1998 and with it we will discover many new options for our Catan games. One of the most interesting novelties of Navegants de Catan is the fact that, from this expansion, the creation of the initial scenario, which was already very diverse in the original game, becomes something even more varied, already that Catan will no longer always be a single island, but can become a whole archipelago of small islands. In order to be able to move between these islands and access all the territories, we will have another basic innovation, the ships. Each player will have fifteen ships that he can combine with normal roads to move around the board. In addition, you will always have the option of moving the last of the ships placed on a sea route that is not yet closed between two towns or cities, to change its strategy. These combined routes of ships and roads serve to choose to be the holder of the charter of the Great Commercial Route and the two points of victory that it grants.

     

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Boarding! is a tactical card game for 2 cabin boys from the age of 10 that combines draft mechanics, area control and action selection. You sail on your ship, commanding a fierce crew, and your goal is to board and capture your enemy's ship. A fight without a barracks in which you have to be careful with the sharks waiting in the water waiting for you to suffer a carelessness ...
 

   

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Port Royal players are merchants trying to make a fortune in the dangerous waters of the Caribbean, but to achieve their goal they will have to take risks.

Each turn the player with the hand may raise cards (one at a time) until he is satisfied or until the name of one of the ships is repeated on the table, which means that the player has spent too much time. wasting time on the dock and unable to perform his actions.

This is an exciting game in which players will have to calculate well how far they want to take to get the most out of it.

     

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New version of Port Royal, where, as a good trader, you try to close the business of your life. If you risk too much you can lose, but if you don't ... you can regret it.

  

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The Island is a board game for adventurers looking for treasures and dangers. As we explore an ancient island full of treasures, an old volcano erupts that until now was thought to be dormant and the island begins to sink.
It's time to put your team in danger by avoiding the dangers that can lurk in the mysterious seawater infected with sharks and monsters, trying to get the rest of the team to escape with less treasure than you.

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Three expansions of The Island game in one. Increases the number of players to 6 and incorporates friendly dolphins and terrible krakens into the original game.    

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On a magnificent summer morning, you head to your favorite breakwater, where you expect to enjoy a pleasant and relaxing day of fishing. But the sun is just rising over the horizon and... oh no! How is it possible? Other anglers already occupy your favorite spot! Well then nothing... no fads: if you want fish you'll have to get your ass wet! You accept the challenge and vow to beat all these oil-soaked bread fans! 

Crazy Fishing is a game for two or more fishermen who compete to catch the biggest fish in the whole sea.

     

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Players represent the worst pirates of the ship's crew.

The captain has summoned you because you are all too lazy and too stupid to deserve your share of rum and booty.
Due to the shortage of pirates, the captain is willing to keep two of you in the crew. To prove that you are worthy of it, you will have to fight among yourself, trying to push the pirates of the other players overboard while you try to stay alive yourself. The last two surviving pirates win the game!

Betray your friends by trying to survive. Prove your worth by not becoming the snack of the hungry Kraken. A fun game for the whole family in a Deluxe Edition with tin box and spectacular components. The last two surviving pirates win the game.

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Veracruz was the most important port in the New India. In this game, players will act as merchants and will have to load Juncal, Santa Teresa and San Antonio with gold, silver, corn and cocoa, according to their business interests. They will also try to get rid of the king's mail.

 

     

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Homemade implementation of the hidden role-playing game "The Werewolves of Vallnegra". Players will board the Russian schooner Demeter and set sail from the Bulgarian city of Varna for London. The only cargo some mysterious boxes of soil that a Romanian aristocrat exports to the British capital. Will you manage to discover the person responsible for the mysterious disappearances during the trip? Game for more than 8 players

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Welcome to the Mediterranean! We need divers who can find specimens of some marine species without disturbing others. Are you ready? 

Abstract board game of 18 cards for two players where we will go on an underwater expedition through the Mediterranean. The players will have to form a common sea of ​​cards where different sea creatures will appear or hide, scoring for each in a different way.

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Centuries ago, in a remote part of the Atlantic, a great ship sank carrying some of the most valuable treasures ever seen. The point where it sank has recently come to light and several teams have decided to go there. Will you manage to be the one with the largest amount of treasures?

In Into the Blue you take on the role of a diving team searching for mysterious treasures hidden underwater, but you're not the only person out to get your hands on these submerged wonders. Explore the depths and try to bring the most precious objects to the surface.
 

Intermediate

 

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It's the era of exploration! With the Mediterranean under Ottoman control, the Portuguese are looking for alternative routes to the Indies in search of gold, spices and other goods. Better ships and a centralization of power help the Portuguese launch themselves into the Atlantic and explorers such as Prince Henry, Bartholomew Diaz and Basque of Gamma set sail.

In Rumb in India, players take on the role of patrons, noble families who organize naval expeditions, with the aim of helping adventurers find the best routes to India, reaping great riches and prestige in the process. .

Therefore, players will have to manage their resources and workers carefully, as they only have two actions per turn. Each available worker will be able to be dedicated to one function at a time, whether managing money or victory points, acquiring or selling different resources or sailing to India. It is possible for the same worker to perform many different functions throughout the game.

Heading to India is simple in components and mechanics, but complex in its strategy. Without any chance, it is not as light as it might seem and offers a very interesting development in terms of duration.

A great little game that can be used both as a great introduction to resource management games or as a lightweight but challenging alternative for veteran players. And portable!

   

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We are in 1821; The Philippines has been under Spanish rule for 250 years. But these are difficult times; due to the war of independence in New Spain, the great trade route between Manila and Acapulco, the famous galleon of Manila, has been interrupted for six years.
Meanwhile, local merchants, mocking the colonial authorities, rush to establish precarious sea routes with the neighboring archipelagos and with the mainland. Fragile bamboo shawls, full of nutmeg, silk, jade and ginseng escape to Manila. But success
uninsured: waterways, inept captains, and even pirates can thwart best plans. That is why, on the black market, prices are skyrocketing, which makes this risky business even more attractive, forcing merchants to use companions to secure their goods, bribe port practitioners, and take out questionable insurance; the least scrupulous even dare to recruit pirates!

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In a lifeboat you are a shipwreck adrift with other characters who were victims of the sinking of a transatlantic ship on the high seas. In addition to trying to survive, you must protect your secret love, try to wipe out your enemy, and try to cling to all the valuables of the sunken ship that you can rescue!

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The Northwest Passage is a shipping route that connects Canada and the North Pole, connecting the Atlantic and Pacific Oceans.

The goal of this engaging strategy and risk board game based on a historical adventure is simple: be the first to discover the Northwest Passage with the boat and a little audacity.

It traces the most favorable route as the scenario unfolds and new obstacles follow one another in front of the explorers. With limited vision it is essential to carefully monitor your available action points and maneuvers, not to mention your captain's special skills.

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In this game you will be captains who will have to manage the navigation of two transits through the Panama Canal.

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The magnificent port of Le Havre is located on the south coast of the English Channel, in the French region of Normandy. In this classic Uwe Rosenberg game, players try to become moguls of the maritime trade, eclipsing their competitors in a race for victory. Therefore, each player will have to acquire materials, build ships and buildings, and feed their workers.

Le Havre has received numerous awards, including the Golden Geek (from BoardGameGeek) for best board game; the award for best multiplayer strategy game (International Gamers Awards); and second place as the best family game for adults (Deutscher Spiele Preis).

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Team strategy game where you have to organize the crew of this submarine. Each member of the crew must perform their role in an exemplary manner, there must be no doubts or mistakes, and your communication with them must be basic, as a captain is no one without his crew. Trust your engineer, your first bridge officer, your radio operator ... Work as a team!

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Deep Sea Adventure is a board game in which we become humble explorers, hoping to find fortune soon. And to achieve our purpose we will go to recover the treasures of some underwater ruins.

We are all rivals but our economy will force us to share a single rented submarine and a single air tank. If we do not return to the submarine before the air runs out, we will have to abandon all our treasures. It's time to dump her and move on.
 

Advanced

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The Age of Navigation (1571-1862) was a time of unprecedented expansion across the globe's oceans, where maritime empires united continents with powerful fleets. Embark on a strategy-rich game where you represent a growing naval power trying to connect distant regions of the world. From your safe ports in Europe, you will strive to make your routes more profitable as the map spreads. Full of exciting decisions, you will fight with efficiency, strategy, and even morality. Coming battles will be fought with cunning and cannon

When all this is over, will your empire be the one to write the history books?

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As crowded metropolises spread across the land, humanity has realized that it is time to establish a new home on the ocean floor.

In underwater cities, players build and develop underwater metropolises by building algae farms, desalination plants, laboratories, and tunnels to connect them. Players lead the foundation of their underwater nations, raising resources to build cities, transportation, and other facilities needed to support life under the sea. Balancing your actions is the key to building an underwater habitat where humanity can thrive.

When all this is over, will your empire be the one to write the history books?

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It is a fully cooperative and real-time underwater warfare board game during World War II. It allows 1 to 4 players to take on the role of captain, first officer, navigator and engineer on board a VIIC-type submarine. The game is developed thanks to a complementary application that must be downloaded, which allows an unprecedented level of realism, as well as a challenging enemy Artificial Intelligence. This app introduces ambient sounds, changing weather conditions, and more. The action is developed both on a strategic and tactical scale, always requiring teamwork, efficient crew management and a quick assessment of the situation.

Players will take command of a submarine with which they will have to carry out the missions entrusted to them by the German High Command. These missions may require players to locate and destroy enemy convoys, escape the siege extended by their allies, or manage to break a naval blockade, among many others. Each player will take control of one of the four available roles, each with unique roles. Each of these functions carries specific responsibilities, encouraging players to develop an efficient communication scheme and to use true naval terminology. The captain oversees the fulfillment of mission objectives, oversees costs at action points, and is responsible for the morale of the crew. The First Officer operates the accompanying application, handles the flow of information and takes care of the health of the crew. The Navigator directs the submarine by setting its course and depth, but also updates all the essential information on the strategic and tactical map.

Last but not least, there is the chief engineer, who is responsible for the engines, repairs and other mechanical implements on board the submarine (such as ballast tanks, weapon systems, etc.). At the same time, each of the four officers commands his own group of crew by issuing orders within a worker placement system.

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It is the year 1913. The steamship SS Atlântica left two days ago on its journey across the Atlantic Ocean. Her trusting passengers look forward to nothing but a smooth journey to Boston, Massachusetts. However, strange nightmares torment the minds of everyone on board every night; there are rumors that dark shapes follow the ship closely, just behind the waves; and tensions flare when a corpse is discovered in the ship's chapel, with signs of having been part of a strange ritual. This journey began like any other, but it seems that the Atlantic may never reach its destination.

Immerse yourself in this game of hidden loyalties, intrigue and mistrust for 3-6 players and share this adventure with the passengers and crew of the SS Atlantica. Some players are humans fighting for the ship's survival, while others are traitors sent aboard by mysterious beings who just don't want the ship to ever reach port. Since player loyalties are unknown, determining who is friend and who is foe is critical if you want to win this semi-cooperative game.
 

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Last update: 05 / 04 / 2024